Now that we’re finally nearing the release date for The Last of Us Part II – which was originally slated to be released for PlayStation 4 in February, then in May, and later this month – Naughty Dog has provided a ton of details regarding the long-awaited sequel to survival / horror.
In a conversation with Ungeek, Anthony Newman, co-director of The Last of Us Part II, explained how Naughty Dog was able to make AI enemies different in the aftermath, saying that the enemies will be much smarter than they were in the first game.
Having different enemy alert states is hardly a new feature for stealth games, especially if you’re familiar with the Metal Gear Solid franchise. However, the enemies of Hideo Kojima’s legendary stealth / action series aren’t necessarily difficult, nor have they tried to formulate different strategies to counter players’ actions. It will therefore be interesting to see how the various states of alert are treated in The Last of Us Part II, and whether or not there are coherent models of how the enemy AI reacts when Ellie is discovered. Naughty Dog Director Explains How Enemies Will Be Smarter In The Last Of Us Part II
Enemies with a vague idea of where Ellie is located can be used to the advantage of the players, as you can set up traps as you move to a different area.
Additionally, enemies will be smarter in combat after Ellie is discovered, as they will work together to frame the main protagonist of the game while trying to flush her out with things like Molotov Cocktails. But, while AI enemies will be smarter in combat and out of combat, things will not be unfair to players.